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Video Games / Virtual Worlds

These are immersive digital environments where users engage in gameplay, social interaction, creation, and sometimes economy. For Eco-verse, the focus is on games/worlds that support sustainability themes, collaborative creation, positive social impact, or virtual economy models aligned with conscious values.​

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​What We Look For

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  • Platforms that allow user creation, community-building, and sharing.

  • Games/worlds where digital goods (avatars, skins, items, land) are meaningful and support creator economies.

  • Virtual worlds that explore ecological themes, social connection, or transformation rather than purely competitive loot-chasing.

  • Transparent virtual-economy practices (e.g., fair trade of digital goods, minimal exploitative monetization).​


Why it Fits the Eco-Verse

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To align with Eco-Verse’s values of regeneration, collaboration, transformation — video games provide not just consumption but participation, community, and creation. Custom digital goods within such games (e.g., eco-skins, land parcels, avatar upgrades) can help users express their values, participate in virtuous ecosystems, and ultimately deepen their engagement with sustainability.

Video Games: Top 10 with Platform Availability

*Platform availability may differ by store, region and current licensing; always check your console/PC store.

Transformative Experiences (Virtual/Hybrid)

This category blends the virtual and real-world: immersive virtual retreats, hybrid events, virtual reality (VR)/augmented reality (AR) experiences, community immersion programs. Digital goods here include experience access, virtual event tickets, immersive modules, hybrid retreat add-ons.

Because EcoVerse seeks to enable not only individual transformation but systemic tools and infrastructure for regeneration. Conscious-tech platforms are the scaffolding for communities, organisations and projects to scale positive impact. The digital goods listed here (tool-kits, modules, dashboards) become part of the marketplace for change-makers.
Why it Fits the Eco-verse
  • Platforms enabling booking of virtual or hybrid experiences: learning retreats, ecological community gatherings, global summits in virtual space.
     
  • Digital goods: access to live sessions, downloadable immersion modules, VR/AR experiences, community-led journey tools.
     
  • Alignment with EcoVerse: regeneration, transformation, community building, immersive learning.
What We Look For
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© Eco-Verse 2025

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